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Smash ultimate frame data site
Smash ultimate frame data site








Up smash will first hit on the sides of R.O.B., before comboing into the hitbox above him, which deals heavy damage and knockback, making it a quick and powerful punish. Since he can pick up his Gyro and use it as an item, throwing it from shield is a powerful and low committal option which can be done in 7/9 frames depending on whether the opponent is in front of you or behind you. has pretty good out of shield options, with several moves coming out in 10 or less frames. Frame Data and Moveset Best Out of Shield Options Move Wait until the second the come up off the ground and throw out an up smash to connect this combo. ・Very large hurtbox, making it a target for projectilesĪ killing combo can be used to finish off opponents with higher percents. ・Can make use of multiple projectiles to control the stage and limit opponents' options ・Nair is very good for walling out opponents

smash ultimate frame data site

See Our Tier List Here! R.O.B.'s Strengths and Weaknesses Strengths also has somewhat poor range on his normal attacks, and does best when he can keep his distance in zoning his opponents from a safe distance. is a heavyweight character, so he has the typical disadvantages of having a large hurtbox that is easily hit by projectiles, as well as lag on attacks. His down throw is also useful for burying opponents, which can be followed up with an Up Smash to finish off opponents with higher percents.

smash ultimate frame data site

His neutral B is a lazer, which will become stronger as time passes between uses, and a disc, which can be used as a thrown item for comboing. can make use of his neutral and down specials to zone opponents out and control the stage.

smash ultimate frame data site

A powerful zoner with several strong kill options










Smash ultimate frame data site